The name of the project
(e.g., Catch the Apple 🍎)
What the project is about
What does the game do?
What will the student learn? (movement, decisions, scoring)
The characters used in the project
Player
Enemy or target
Backgrounds
How the game starts and is controlled
When green flag clicked
Keyboard arrows or mouse
Clicking sprites
The main steps of the program
Movement (move, turn)
Decision making (if / else)
Loops (repeat / forever)
Game rules
When does the player win?
When does the player lose?
Number of lives or attempts
How the game responds to the player
Score counter
Sounds
Messages (You win / Try again)
Testing and improving the project
Find and fix bugs
Improve speed or design
Add new levels
Send this course as a gift to your friends
Share course with your friends
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